These spirits appear randomly either from the side of the screen or popping up via doors in the background. You play as Scooby-Doo as he wanders through the hallways of a haunted mansion, punching ghosts along the way. What was once a Dragon's Lair style choose-your-own arcade adventure became this generic action platformer. ![]() The game was apparently rushed out to market after being changed drastically when a previous prototype proved too ambitious. Released in 1986, Scooby-Doo on the Commodore 64 is more than a little lacklustre even though there appeared to be some promise. Things go a little off from here with Elite Systems taking the franchise over to the microcomputers for the European market. ![]() Be careful, these ghosts can easily overwhelm (right)
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